Clez
Administrator
We shift, call of the wild.
Posts: 147
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Post by Clez on May 29, 2007 22:49:19 GMT
This actually happened some time ago, but I'm only now making it official, board-wide. Let's pretend that makes sense.
For personal reasons, and because of commitments outside of the game, Nightslash and Jess have decided to drop out of the game. Their characters are still in existence because they will be removed during a plot, to ease the transition; they won't just up and vanish, because that'll just jar everyone. But I have gone ahead and cleared the accounts, and removed them from the Who Plays Who? page as well as the Taken Character Basis' (with the exception of Dante, who actually appears quite obviously in Cole's character history).
Just so everyone's on the same page, as of tonight, I removed the accounts for the following:
Rayne Mackenzie Vivian Dante Richard Grenier Pierce Zo
Like I said, their profiles still exist just while the characters still remain on the game, even though they won't be played since their players have left. Please continue as normal; nothing in Rayne's Pack, for the time being, is any different - those characters are still there, they're just sort of NPCs for now.
Speaking of NPCs, the ones for the pack will change completely, as Nightslash and Jess have expressed wishes for that to be the case. They have also been removed from the Taken Character Basis' page (this does not include the Pack Physician). I have also edited the Available NPCs page; for the time being, I'm displaying the "?" icon (six times) in place of the NPCs until the new ones come around for adoption.
The Pack page will not change until it comes up in the plot, for the record.
I just thought it was about time I got off my butt and made the announcement, heh.
Thanks.
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Clez
Administrator
We shift, call of the wild.
Posts: 147
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Post by Clez on May 30, 2007 21:40:43 GMT
I have now added a dialup-friendly Taken Character Basis' page. I figured, with all the PBs we're using, it was about time. So yes, we have one of those now, and hopefully I'll keep it updated just as efficiently as the other one XD Heh. Thanks.
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Clez
Administrator
We shift, call of the wild.
Posts: 147
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Post by Clez on Jun 4, 2007 20:52:20 GMT
I just added a Taken Names page to the board. The explanations for it are on the board, and like the dialup-friendly TBL, I figured this was a page we really needed. Thanks.
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Clez
Administrator
We shift, call of the wild.
Posts: 147
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Post by Clez on Jun 4, 2007 23:29:42 GMT
We now have a Site Map for everyone to use; hopefully it'll help you all remember what's where on the board, and what you can look up (: And for those who are wondering, the F.A.Q. is on the way; I'm just slacking on it for no particular reason *ashamed* I've also reorganised the Technical Information area into three sections, depending on what information you need - it should now be much easier to find what you're looking for. Thanks.
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Clez
Administrator
We shift, call of the wild.
Posts: 147
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Post by Clez on Jun 6, 2007 22:48:39 GMT
I have now added Abandoned Buildings areas in each section of the game (Cole's Territory, Rayne's Territory, The Suburbs and Beverly Hills), for all those pesky empty buildings XD
Also, as of now, all things like Bus Depot go in the General Stores and Stations etc boards, because I adapted the areas to make them fit. They'd been stuck in Alleys and Streets before, which had the potential to confuse.
Thanks.
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Clez
Administrator
We shift, call of the wild.
Posts: 147
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Post by Clez on Jun 11, 2007 5:00:30 GMT
omgishouldbeinbed *cough*
So. Yes. As I’m sure you noticed as soon as you came to the board today, ‘Brutality’ now looks a little different. We have a new skin which I’ve been toying with (the idea, that is) for a while now; I like darker colours for the game, given its tendency to be dark and all, plus it’s been proven that darker backgrounds and lighter fonts are easier on the old eyes XD
But that’s not the only thing you might notice. The header is different now, and I’m not just talking about the banner. You’ll notice the banner is central now, occupying the entire top ‘table’, with the greeting and message area below it — I know it looks weird, but trust me, it grows on you. I debated on it for ages before tweaking and deciding I like it. With one little hiccup. When you actually do get a message, the, um… greeting and message area doesn’t show up >.> But. Don’t despair (I’m not sure how to fix it. Yet. I’d welcome help XD). You can just hit End on your keyboard, and the message centre appears at the bottom like it always has. So long as you read/reply to and then delete the message, you’re golden XD … I can’t believe I just say “you’re golden”. Oh my. I know it’s annoying, and people sometimes keep messages; I, um, don’t, so I’m probably being a pain in the arse.
Anywho, just an announcement to explain the “WTF!”-ery of the board when you see the changes for the first time XD
Thanks.
P.S. And as for the header, I know it’s a bit centred around one wolf form, but the images meshed easily that way >.>
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Clez
Administrator
We shift, call of the wild.
Posts: 147
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Post by Clez on Jul 31, 2007 17:37:36 GMT
Sora has decided to drop some of her characters. As of now, the following character accounts have been deleted:
Benjamin Davies (which means Lorna Raulston will now be removed completely as well) Blair Callahan Danielle Moreno Ichigo Masaki Lorenzo Garcia-Harris Lucas Anderson Natalie Reeves Tanner Bannister (and family)
Their bios will be taken down very shortly, but the posts won't be taken down until Sora lets me know if she wants to save any of them. After I hear back from her, they'll be removed if possible; as usual, there is no need to alter any old posts you have written for any of your characters - if they mention any of the now-deleted characters, it doesn't matter. Just carry on and pretend they didn't. Basically, the characters that have been deleted never existed.
As for Tanner and his family, I'm going to go ahead and assume he's decided to move away from the city, and therefore the pack; he did interact with quite a few people, after all. If anyone wants to volunteer to have their character be the messenger from Tanner to Cole, let me know. That would be a huge help.
As for the character of Raeanne Moreno, Dani's 'sister', Jaclyn is going to decide what she wants to do (drop her or rewrite her to make her a solo character). I'll make another post when that decision is made.
All the corresponding character information pages will be edited shortly. And I think that's all for now. You guys know how to reach me if you've got any questions.
Thanks.
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Clez
Administrator
We shift, call of the wild.
Posts: 147
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Post by Clez on Aug 1, 2007 17:57:46 GMT
Lyn has decided to leave the game. The character of Alicia Merriman will just be removed since she only interacted with Ichigo Masaki, who has also been removed, and Andrew Grant will be taken out and written out via another character (most likely Marion, if Nentikobe is willing).
Thanks.
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Clez
Administrator
We shift, call of the wild.
Posts: 147
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Post by Clez on Aug 5, 2007 23:19:32 GMT
Righto, another modly announcement. I’m a busy person this week, huh?
As promised, an update on Raeanne: Jaclyn has decided to keep her, and rewrite parts of her bio to make her a solo character.
Moving on to the bigger purpose of this post: Sora has decided to leave the game, so here’s what’s happening so far.
- Amanda Deans has been removed, because she wasn’t in the game long and didn’t interact with many characters. - Jared and James Fritzpatrick have been removed, for the same latter reasons as Mandi. - Carter Beckett, Chance Haines, Jack Hollows, Miles Spencer, Reese Forbes, Savannah de la Vega and Viktor Flanigan have all been removed.
All characters listed above have had their accounts and profiles taken down, have been removed from the Taken Character Basis’ pages and so on. As much as possible, please have your characters (those who might be affected) go on as normal, as if the removed character was never actually there; for any of you (mainly Sethoz, I believe) who had scenes in motion with any removed characters, sorry about that, but I trust your creativity to pull off some kind of retrieval; some kind of excuse as to why your characters are where they are etc.
In the case of Miles, Blu is with him right now, and I have asked Sethoz to kindly write in Miles receiving a phone call, which will summon him back to the police station. From there, he will be transferred, either because of his work or because of a family matter. Miles is, in that manner, the only character who won’t simply ‘cease to exist’. He can be referenced, but he is no longer in play.
Any other characters Sora played are up for adoption. Those of you who have my LJ friended, please take a few minutes to read the entry that I have filtered to all of you, and see if you might consider adopting one of her pack werewolf characters. A couple of you have already staked a claim on one or two, and for that, I thank you, but there are still plenty you can adopt.
That’s all for now (:
Thanks.
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Clez
Administrator
We shift, call of the wild.
Posts: 147
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Post by Clez on Aug 7, 2007 3:44:56 GMT
Because of his status as an Honorary Pack Member, and because there are so many other characters to 'rehome', Cameron Hughes has been removed from the game, and again, I'll say "continue play as if he was a figment of imagination" >.> I know he affected a couple of characters, one in particular, but the player has made up her mind about how to proceed.
Any questions, and you know what to do (:
Thanks.
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Clez
Administrator
We shift, call of the wild.
Posts: 147
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Post by Clez on Feb 10, 2008 18:43:48 GMT
So, finally, after intending to do it for months, I have properly edited the Application; I know there are a lot of ‘notes’ there now, please take the time to go take a look, read it all over and see what I’ve said XD If it spurs you to edit or add to any bios already done, let me know and go ahead and change them so long as I see any additions or changes you make before you actually edit them on the board. Thanks!
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Clez
Administrator
We shift, call of the wild.
Posts: 147
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Post by Clez on Mar 17, 2008 1:28:02 GMT
The F.A.Q. has been added to (with several new questions, I might add XD It even had to be broken into two entries, because it was too big [read: rambly] for one post), so if everyone could please head on over to take a look, that would be fantastic. Thanks!
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Clez
Administrator
We shift, call of the wild.
Posts: 147
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Post by Clez on Mar 21, 2008 15:22:55 GMT
Until further notice, all new wolves for Rayne's Pack (meaning those who are not already updated on players' Muse lists on Livejournal) must be between 100 and 400 years of age.
Thanks.
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Clez
Administrator
We shift, call of the wild.
Posts: 147
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Post by Clez on Mar 27, 2008 20:45:25 GMT
Okay, this one is really pretty important, so please be patient and read the whole entry, and make note of everything that has been said. Brace yourselves XD
Pack wolves can now (though we will play it out as if it has always been this way) go out in groups as small as twos or threes, so long as they (either of the pair/any of the three) have the following:
• A fully-charged cell phone • A weapon/weapons in case of emergency • Some level of self-defence knowledge/combat experience • Permission from the leaders (alternatively, they can inform a fighter of where they are going and who is going)
Someone of that standing must be informed before anyone leaves the pack home, and if a fighter is the one told, that fighter must pass the information on to an Alpha/Beta ASAP.
Leaders would preferably not be included in this, if only out of instinct (self-preservation/healthy paranoia/pack instinct to protect their leaders), but exceptions can be made (Please do not send any leader character out without consulting me first). Ultimately, in any instance, it is the dominant Alpha’s decision. Younger wolves (especially those who are prone to losing control of their wolves) would go out in larger groups, or preferably with someone who would be able to ‘talk them down’ if they started to feel pressured etc.
Any characters who go out for whatever reason must, without exception, return to the pack home as soon as they are contacted, if they are called and told to do so (no exceptions).
Obviously this slightly contradicts the factual and technical information pages, but I have been working on updating those for a while. Why have I altered this all of a sudden? Because without even realising it, I really was sort of limiting what we can all do with our pack wolf characters during any time; while there are tons of interaction and location options in the hotels/mansions where they live, well, it was still sort of closed-in. This also makes it easier for pack characters with jobs (like Nerys, who works in galleries and museums) to go about their duties without a whole entourage XD
The rule about wolves not going out alone still stands, and patrols are still always in fighter groups; pack wolves would also still not be allowed out during the three days and nights of the full moon unless it was a drastic emergency (this has always been established in-play). If you’re confused at all, or have any questions, you can always email me or shoot me an IM; you guys know where to find me, and sorry this is out of the blue, but hopefully, this will help you guys out.
Also, to make me feel informed and comfortable with the change I’ve now made, don’t suddenly have all your characters decide it would be fun to go out, and if I can be told when characters are gonna go out and about from the pack homes, that would be awesome, and all you’d need to do is shoot me an email, and I’ll send back an “Okay”. This is just so half a pack doesn’t suddenly vanish and I’m sitting here thinking “what the hell’s going on?”; I like to be in-the-know, obviously.
That’s all for now, and here’s hoping you guys can utilise this change and have fun with it.
Thanks!
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Clez
Administrator
We shift, call of the wild.
Posts: 147
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Post by Clez on Oct 1, 2008 21:53:06 GMT
Okay, so.
This change has been on my mind for a while, and I’ve discussed it with a couple of people to get some opinions, and after realising something (that I’m not sharing >D), I’ve decided to go ahead and make the change, and it’s something that will require everyone ‘playing along’ as if it’s been this way all along. The appropriate pages will change to reflect this decision, and if everyone could just continue playing as if it’s always been this way, all through history (in-game history and characters’ histories), then that would be all kinds of amazing.
Werewolves do not lose their clothing when they transform. It all transforms with them, to and from wolf form. The state it’s in when they change back to human form relies solely on what happened to them while they were in wolf form; if they were in a fight, it reflects that; if they got soaking wet, if they got dirty, if they are wounded in any way, the clothes will be torn, wet, dirty or slashed etc. It’s not much of a change, so why am I making it?
Losing clothes can be funny if it’s the first time or the character has that humorous edge, and it can be embarrassing if your character isn’t used to it etc, but after the first couple of times of that being played out, it’s just not entertaining or novel anymore, and it’s annoying for the players and it’s inconvenient for a character, especially those with responsibilities and jobs that don’t exactly go hand in hand with hunting out the clothes before changing back; hunters, fighters and so on. The transformations are still the same, the process hasn’t changed so you don’t have to worry about that, this is just one small detail to remember from now on.
The fur/pelt replaces the clothing and vice versa. Just like that.
For those of you who are wondering what the old, ‘evolved’ werewolves can have as that other advanced ability now instead of transforming without ruining their clothes, keep your eyes on the right pages for the change >D It’s coming.
Thanks!
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