Clez
Administrator
We shift, call of the wild.
Posts: 147
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Post by Clez on Jan 21, 2006 2:11:08 GMT
A lot of people aren't used to games of this nature, and come from a heavily-journal-based-gaming background where everything moves in real-time. I, myself, enjoy journal-based games, but RPGs such as Brutality do not exactly work in the same fashion.
Timing, for example, does not race along as real-time does. It drags, so storylines don't last months when really, in-character, they might perhaps only last a night.
I, from experience, know how it can be to wait for everyone else, so to a degree, I'm not asking for every single player and their character(s) to follow the same in-character clock. If you need to skip some hours, then do so. If you need a timeskip, and don't want to confuse everyone if you're worried about people trying to join in on your 'action', then let me know, via AIM or email, and I'll post a notice, so long as it doesn't botch up anyone else's plans for in-character play.
All I ask is that you make a notice at the top of your post where the timeskip has happened, and how much time has been skipped; makes it easier for people to follow.
As usual, any queries or confusions you need cleared up, please email me at vampyr_uk2000@yahoo.co.uk, and I'll be more than happy to address any problems, and if necessary, amend this post.
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